VCG Lib is mostly made of header files (and its core part it’s only header files). Just download the tarball from here and uncompress it in a folder, e.g. named
vcg, inside you compiler « include » directory. Afterwards, you will include the file you need.
vcg folder you will find 4 sub-folders:
- vcg: this is the core of the library, where all the algorithms and data structures are defined. This part is pure, quite heavily templated, C++ code with STL support for common data structures and algorithms. You will not find a single
includefrom here to anything else than standard libraries. Note that core part is made of header files (
- wrap: here you will find the wrapping of VCG concepts towards specific needs/contexts/libraries. For example you will find all the code to import/export meshes from the hard disk in many formats, or the routines for rendering triangle meshes with OpenGL, supports for common GUI tools like a trackball, and so on..
- apps: this folder contains the command line applications developed with the VCG Lib. Many (much more) examples can be found in MeshLab. The apps/simple directory contains a sub-collection of very basic apps. A good starting point for beginners!
- docs: documentation lives here (including this tutorial)